# blasteroids
# Explanation
The game is not finished yet! You may even have problems compiling it. 

All I can say now for sure, that it works on my machine.
If you want any help open issue or mail me: `loxdogs@ebloid.ru` or `loxdogs@internet.ru`
On average I reply back within a week.
Advices are welcome! Sorry for poor documentation, some things you would have to figure out on your own.
# How to build
## requirements
You need `linux system`. Also you need `allegro5` to be installed to compile and run the game. Keep in mind, that it's available everywhere. How to install allegro5 look for your linux distribution. The compilation is not portable
You can just type `make` It may work, may not work
## Eclipse
The project is compatibale with Eclipse IDE. The make file should still work. Import the project into eclipse IDE as existing C project. The settings and deps should autoapply. The prefered version of Eclipse IDE is C/C++ package.
## How to play
You can control the ship with arrows on your keyboard. The asteroids spawn randomly across the screen.
# Documentation
The documentation is available if you generate doxygen Docs dir wit blasteroids.doxygen. All description of the functions is in the header files. They are located in include/ 
How they are implemented is in src/ where you can check, how I implemented them.